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Portfolio

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3D Rigged Character

Leigh

This was a project where I took a concept piece, and turned it into a 3D model! I was inspired by this art piece from Bianca Milanez! Check our her original concept here! 

https://www.artstation.com/artwork/obPnkw

Modeled & rigged by me in Blender, and textured in Substance 3D Painter!

 

- click on image to see the ArtStation page & process

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3D Animated Bow

Ancient Bow

This was a prop I made for a college assignment, to study new techniques on topology, animation and rendering!

 

I made this bow inspired by the game Clair-Obscur: Expedition 33. There isn’t any bows in the game, so I sought out to make one that would match some of the other weapons styles!

- Click on Image to see the ArtStation page & process

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3D Animated Sword

Fractured Sabre

This was a project I did for college. I created a sword inspired by Clair Obscur: Expedition 33, with animated shards that can be used in engine and animations.

Concept art made in Procreate

Modeled & Animated in Blender

Textured in Substance 3D Painter

- click on Image to see the ArtStation page & process

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Survival Horror Game On Steam

Nightlings

This was a student team project as part of my college course. I was the Project Manager, A 3D Artist, and marketing & advertising manager. 

 

Nightlings is free to download on Steam 

 

- Click on the image to go to the Steam page 

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Project: HellFlood (Working Title)

Dynamic UI Title Screen

This was a title screen project, made in Unity URP, with all models and textures made by me in Blender, and Substance 3D Painter.

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- Video link on image click

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Enactus Truro Wednesday Night Dinner

Fiesta Bean Soup (Nomad Sculpt)

This was a render piece I made for Enactus's Wednesday Night Dinner initiative. I was part of the social media team, and made sculpts and renders for event posters.

 

- Click on the image for more.

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Blender Sculpt And Render

Melting Candles

This was for a college project, where I sculpted two candles and rendered them in Blender. -

 

- You can view the full picture by clicking on the image. 

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Unity, MagicaVoxel, Quixel Megascans

Playable Voxel Character

This was a college project where we had to create a voxel character with MagicaVoxel, rig it and move it to Unity. I used Megascan assets for a contrast of Voxel Art & Realism.

- Video link on image click

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Unity Timeline Trigger Project

Uolliac's Psych Ward Demo

This was a college project where we had to experiment with the Unity TimeLine plugin, and make triggerable events. This made me want to make it into a make it into a somewhat game.

- Video link on image click

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Project: HellFlood (Working Title)

Playable Environment

This was a college project, where I was tasked with making a concept environment. All assets where made in Autodesk Maya, Substance Painter, and Unity.

- Video link on image click

3D Art Properties Owned by Cameron Traer

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